School of Business ·
Gamified Learning
Turn Passive Training Into Active Participation
Design gamified learning that keeps attention, motivation and participation — from finding the gaps to measuring engagement outcomes.
- Duration: 2 days, 16 hours
Who this course is for
- Trainers and learning designers
- HR and L&D teams
- Managers who run onboarding or team training
What you will learn
- Find the gaps — map business, learning and engagement needs
- Design the experience — apply goals, rules, feedback and motivation psychology
- Build and implement — create content and apply appropriate gamification tools
- Measure and improve — evaluate engagement and learning outcomes
Course overview
Passive training risks losing learner attention, participation and value: many employees find non-gamified training boring and few feel motivated by it.
This two-day, sixteen-hour programme walks through four steps to more effective learning so that well-designed gamification improves motivation, productivity and time spent learning.
Practical learning
Participants design and build a gamified learning experience for a real programme they own, then plan how its outcomes will be measured.