School of Business ·

Gamified Learning

Turn Passive Training Into Active Participation

Design gamified learning that keeps attention, motivation and participation — from finding the gaps to measuring engagement outcomes.

Who this course is for

What you will learn

Course overview

Passive training risks losing learner attention, participation and value: many employees find non-gamified training boring and few feel motivated by it.

This two-day, sixteen-hour programme walks through four steps to more effective learning so that well-designed gamification improves motivation, productivity and time spent learning.

Practical learning

Participants design and build a gamified learning experience for a real programme they own, then plan how its outcomes will be measured.

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